GAME DEVELOPMENT

Placeholder trailer for Whisper.

WHISPER

My portfolio project for DIGI498, utilizing a complicated AI system that will speak, taunt, and respond to the player...using their own voice.  The platform for this system will be a horror game, but this voice capture and reply system has many potential utilizations.

TUNNEL HOME

A short game I made for Halloween. You take the role of a child exploring a cave system beneath his house with a remote-controlled car, ignorant of the dangers that lurk beneath. 

ADMONTILLADO

...is a game about a man who seals himself inside his basment apartment and soon begins to suspect that he is not alone. It is aimed at creating a horror environment that is completely devoid of jumpscares, which I feel to be a cheap tactic, and instead focus on building tension and dread through storytelling and implication. Inspirations include House of Leaves, Fingerbones, and of course, The Cask of Admontillado.

Pictured below is pre-alpha footage of my found footage horror game 'Admontillado', being made in Unreal Engine 5.